Game shell
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DevTerm is Fun. DevTerm is Creation. Represented as 3D array, the units are in pixels. An object which lists all of the physical keys which each virtual key is bound to. This can be used to save key state. If set, then the game is paused and no tick events are fired. You can pause the game by assigning to this variable:. If set, trap event default behaviors.
Good for fullscreen apps, can be annoying for some embedded applications. Default set to true. Updated 'Space Factory' map with better bullet collision Minor 'Road' map updates 0. Changes to Mud Gulch and Space Arena, now at least 1. Improved SEO functions on the main page and other things you probably don't care about. Read it now by scrolling down The Chicken Nugget is back from holiday and once again, doubling eggs for an hour 0.
Enjoy some turkey with your eggs with a bunch of festive skins. Vaulted the Halloween items. Added Map: Dual Pyramid to the private map pool. Added Map: Palace Siege to the private map pool.
Road has been moved to a public map, look for it in the regular rotation. Ruins has been moved to a private only map.
Patched up a few holes in the maps, because some of those were fun, too. FIX grenades sometimes flying off in random directions. FIX cases where weapons would occasionally become completely ineffective. FIX certain instances where some shots would fail to register. Fixed a bug where redeeming a code currently does not populate in inventory until you refresh. Added a sign in button to anonymouse warning popup. New 'Memphis' weapon skins available in the shop!
Celebrate ShellShockers' 2nd birthday with some new hats and decals! Make sure to check out the Settings menu for exclusive spec mode control options. Fixed problems with the Auto Detail checkbox in the Settings menu July 4th stamp! And uhhh Projectile latency compensation up to ms. It's almost like a real FPS. Fixed some wonky rotation sync issues that were causing stray bullets and grenades. Tracer rounds. EggK Every other bullet is visible. More performant shell fragment effects for non-fatal hits, along with new yolk splats!
You noticed this already, but you can now see the whole changelog Fixed that dumb flickering weapon-swapping animation, too.
Some substantial server performance enhancements. SMEGG submachine gun. I dunno Boot player function wasn't working quite right. Now it is. Multi-domain support, in case you get blocked.
Love, Shell Shockers. RPEGG firing delay removed. Oh, and a cool new map.
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